

- #VISUAL STUDIO SFML X64 DEBUG .DLL#
- #VISUAL STUDIO SFML X64 DEBUG CODE#
- #VISUAL STUDIO SFML X64 DEBUG DOWNLOAD#
- #VISUAL STUDIO SFML X64 DEBUG WINDOWS#
#VISUAL STUDIO SFML X64 DEBUG .DLL#
dll of these two libraries: For the 64-bit version freeglut.dll and glew32.dllīefore building it, let's copy (not move!) the. You could now close the Configuration Manager and as you can see the platform is now specified as 圆4.Īnd you could easily click either x86 or 圆4 (depending of your libraries version). On the right click the the Active solution platform dropdown menu and select: On the right select x86 in the dropdown menu and click New.Ī new window has appeared: New Solution Platform. On the Visual Studio's top menu there is a dropdown menu with x86 selected.Ĭlick the black tiny triangle on the right of the x86 and select Configuration Manager.Ī new window has appeared: Configuration Manager.


GlutCreateWindow("BadproG - Hello world :D") // message displayed on top bar window GlutInitWindowPosition(500, 500) // distance from the top-left screen GlutInitWindowSize(300, 300) // window size * The "2f" suffix means 2 values of float type (x and y). * The point (0.0, 0.0) represents the middle of the window (not the top left corner).
#VISUAL STUDIO SFML X64 DEBUG CODE#
To test the setup, let's code the most basic code HelloWorld! that you can write with OpenGL. Your Visual Studio IDE is now ready to play with OpenGL! Testing the setup
#VISUAL STUDIO SFML X64 DEBUG DOWNLOAD#
The name of the file you have to download is: freeglut-MSVC-3.0.0-2.mp.zip. You'll also need the freeglut version for Microsoft Visual Studio:Ĭlick the link inside the part freeglut 3.0.0 MSVC Package. You'll need glew headers that could be find on the sourceforge website of the OpenGL Extension Wrangler Library:
#VISUAL STUDIO SFML X64 DEBUG WINDOWS#
If you plan to create a program to be executed on a 32-bit platform, so use the 32-bit version.Įvery platform accept 32-version, so the 64-bit version is only for specific purpose only.Īnd so the 32-bit version will work on every Windows system. Notice that the version is only based on which platform you want to compile for. You have the choice, and it will be specified in the tutorial. We are going to use the 32-bit or the 64-bit version. The glew library stands for GL Extension Wrangler.Īt the end of this OpenGL tutorial you will be able to display a window with a white square displayed on a black background. The Visual Studio version for this tutorial will be the 2017 (seems to work with the 2015 and 2019 as well).
